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Ski or die 2
Ski or die 2










  1. #Ski or die 2 how to#
  2. #Ski or die 2 full#

The game starts at Rodney's Ski Shop, where you can move the oversized cursor around to see Rodney comment on various things, in addition to find the four actual items you can click on: High Scores table, Sign-in, Go Compete and Go Practice. Of course, using the keyboard is always an option, where available, but not exactly recommended. Naturally, the NES version only has the gamepad to use, so there's an exclusive name-typing screen on the NES. Only the players' names have to be written on the keyboard, in case of your chosen platform has one. Much like Winter Games, most of the game is joystick-operated.

#Ski or die 2 full#

For maps of entire levels and full controls for the DOS version, the website is a good source, but that's pretty much it. And since the whole game is relatively easy to go through, I might as well do it here.

#Ski or die 2 how to#

That's why it's a very recommendable addition to anyone's game library.Īlthough some of the required information to learn how to play the game - at least the DOS version of it - can be found at, there are quite a few bits and pieces missing from the website. By itself, though, Ski Or Die goes well together with Epyx's Winter Games in offering something a bit different, yet in a similar spirit.

ski or die 2

Therefore, comparing the two games against each other will be a bit useless, even though I might do so at some point. So, a certain degree of love for wintery outdoor activities is in my blood, which is probably the reason why I like this game more than I do Skate Or Die. I'm a big fan of snow, because I was born and raised in an area where a properly snowy winter could be taken for granted. Luckily, the game is pretty good on its own, so there's no need to load up either of the games just to see the ugly mug of Rodney. A once famous comedian known for his surreal and black comedy, whose most famous film credits are Caddyshack, Back To School, Natural Born Killers and Easy Money. It won't be much of a selling point for today's kids, but both games featured a brilliantly rocking soundtrack, funny graphics, and Rodney Dangerfield as the shopkeeper. Naturally, the tournament mode has a hot-seat multiplayer support. As with all the other proper sports games, you can either practice any of the events, compete in a single event or go for a tournament. Ski Or Die, as its predecessor, has five events, which are: Acro Aerials (ski jump with acrobatic stunts), Innertube Thrash (descend a mountain in innertubes), Snowboard Half-Pipe (slide down a half-pipe on a snowboard and perform tricks), Downhill Blitz (downhill skiing with jumps and stunts), and Snowball Blast (first person snowball fight). It is the spiritual sequel of Electronic Arts' earlier multi-event sporting title, Skate Or Die, which featured summer events of similar style. Ski Or Die is, as already mentioned, another multi-event sports game, but this one focuses more on the extreme winter sports than the traditional ones. 35 Lemon64 voters have rated the C64 version with a reasonable 7.7, and 52 LemonAmiga voters have given their version a 7.44. At the time of beginning to write this entry, the DOS gamers at Abandonia have rated their version with an average 3.2 out of 5.0 with 3995 votes, while the site's editor has rated it with a 4.0. But strangely enough, Ski or Die does have some old Epyx blood in it: Michael Kosaka was involved in the making of Summer Games II and World Games before co-designing Ski or Die.įor some reason, Ski or Die was never as highly praised as Skate or Die, and this showed in many magazine reviews of the time, averaging well below 70%. Ski or Die from Electronic Arts still keeps the tradition within the winter sports theme, but it has less events than any of the Epyx multi-event sports games, and this one was only ever released for four platforms, in contrast to, for example, Winter Games' twelve. Instead of finishing off this year's Christmas season with a traditional Epyx sports title, I decided to go for something slightly lighter. Released for the Commodore 64 and IBM-PC compatibles in 1990, and for the Commodore Amiga in June 1991.Ĭonverted for the Nintendo Entertainment System by Konami, and released by Ultra in the US in February 1991, and in Europe in October 1991. Produced by Don Traeger, Jim Rushing, Happy Keller and Jon Horsley. Music and sound effects for the Commodore 64 version by Dave Warhol. Music and sound effects for the Commodore Amiga and DOS versions by Rob Hubbard. Lubuguin, Cynthia Hamilton, Connie Braat and Peggy Brennan. Graphics and animation by Michael Kosaka, Michael A. Programmed by Michael Abbott and Nana Chambers. Designed by Michael Abbott, Nana Chambers and Michael Kosaka. Developed for the Commodore 64, Commodore Amiga and IBM-PC compatibles by Electronic Arts.












Ski or die 2